![]() ![]() ![]() You control a secret organisation charged with defending Earth from a brutal alien enemy. We call AI callbacks before we do it if now they don't interest these parameters, afterwards they may.Īctually, I have in mind a pair of patches for later versions that need it, but even for 3.0 it would be better. Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal: to become (or subvert) the greatest civilization. The available units may be classified as military units, whose talents are those of defense and aggression, and a few noncombatants which support expansion (explorers, settlers, workers, and engineers), diplomacy (the diplomat and spy), and trade (caravans and freight). The King is fast but vulnerable, and it is imperative to keep this unit safe, because you will immediately lose by 'Conquest Victory' if your King is killed. unit_change_owner() we create a unit, put it into the game and then make some raw adjustments, e.g. Units provide both the mobility your civilization needs, and the violence with which it will survive and expand. Your King is portrayed as the leader of your civilization every civilization has its own unique-looking King based on the historical leader of that civilization. The downside of what is now is that in e.g. e.g: In commercial games you have accompanying music, you have sound effects and unit sounds for each language, each period looks very distinctive from each other. So I think the challenge for FreeCiv is that, is to become more immersive in this way. ![]() Put a preset virtual unit into the game, recording it in all the lists and structures. Commercial Civ games achieve this using a combination of graphics, music and sound effects. #44738: Split create_unit_full() in two functonsįor consistency, we should have an option to do separately two things that create_unit_full() does together and mixes up:Ĭreate a virtual unit, supply all necessary parameters to it and Next message (by thread): #44738: Split create_unit_full() in two functons.Previous message (by thread): #44738: Split create_unit_full() in two functons.Back to archive index OSDN Ticket System Jun 1 05:56: ![]()
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